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Glossary of technical terminology 2D Flat two dimensional graphics. Logos and banners are usually 2D. Some 2d logos have 3D source assets. 2.5D A 2D image with depth assigned to each pixel. 3D Usually refering to graphics that are created with 3D software, a 3D logo can be seen from different angles. 8bit 256 colours 16bit 65,536 mixed colours 24bit 16,777,216 mixed colours 32bit A 24bit image with the addition of an alpha channel (8bit greyscale) asset Valuable data, can refer to complete work or source data used to create a final result. banner Commonly refering to a wide advert space, which are usually at the top and bottom of webpages. bitmap Image, or image file such as a JPG, GIF or a BMP CGI Computer graphics imagery colour depth The amount of bits per pixel, the higher the colour depth, the more mixed colours the image contains. compression Compression is a process that you apply to a file to reduce the filesize of the file. Compression allows data to be transmitted using less bandwidth. composition Arranging elements of an image so that they read well. compositing The act of combining various imagery into a single image. Dreamweaver Website authoring software by Macromedia. Flash Shockwave flash, vector graphics software by Macromedia format How the data is saved in the file FPS a. First person shooter, a style of game where you shoot and interact with the world through your character's eyes b. Frames per second Freehand Vector based graphics software by Macromedia geometry A mesh of data used to represent a 3D object. GFX short form of graphics grayscale A black and white image (usually 8bit) image Picture or graphic, usually from a file J2ME Java Mobile Edition (for limted devices) J2SE Java for desktop PCs primarily. Java Language that is designed to be platform independent, and will work on multiple operating systems with the same code. locator A point in space specified by a locator or a null. lossy A file format in which data degrades every time you save a change. JPG is the best example. normal map An image file that contains information about the detail on geometry. null A point in space specified by a locator or a null. parallax shader A type of shader that simulates geometric depth. patch A type of geomtry that has bezier handles defining the surface. pitch A sales pitch. Polygon A traingle or series of triangles that make up a 3d object. render Usually a final output produced by an application, such as a 3D application. The render process add special effects and details and does any necessary computation. rendering The process of creating a final output from an application, such as a scene in an 3D application. shader Commonly a program that specifies how geometry should be rendered. Shockwave Flash Vector graphics software by Macromedia. spline A mathmatical curve between a set of points which allow artists to create perfect curves. sprite A small bitmap which can move around, similar to a mouse pointer. Swift3d software which creates 2d renders of 3d objects. SFX Short form of special effects or sound effects. texture Commonly an image applied to a 3d model giving colour, but can also be used to add actual texture through the use of normal maps. Truecolor 24bit or 32bit colour, allowing 16,777,216 mixed colours. Vecta3d Software which creates 2d renders of 3d objects. vectors The term `vector` usually refers to non-bitmap math based graphics, such as 3d graphics. vertex A point in space, 3 of which make a triangle or polygon. |
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